Refer to the Armor: Mods & Stats for detailed discussion of each option. Here will we put it all together.

This page will evaluate two things:

  • Non-Seasonal builds (choices from the first 3 armor slots)
  • Charged with Light (Season of Dawn (8) or Arrivals (11))

#Witch Queen Build for Void 3.0

Fighting Lion can both apply and detonate Volatile targets!!!

Here is a video for folks to see it in action.

Here’s a quick full build in DIM with Nezerac’s Sins for you Voidlocks out there.

Charged with Light Build (CwL)

Charged with Light is a really strong system that synergizes well with Lion. Unfortunately, it’s a bit obtuse.

Every CwL build has needs a builder to get charges, a spender to get the benefit and can have modifiers that give extra stacks or share charges with allies.

  • Builder (Green icon)
  • Spender (Yellow icon)
  • Modifier (White icon)

Standard Build

The Standard build is all about getting the 20% damage boost from High Energy Fire and keeping it up at all times.

Blast Radius

Blast Radius

Become Charged with Light by rapidly defeating multiple enemies with Grenade Launchers or Rocket Launchers. This mod’s effects stack with other copies of this mod.
High Energy Fire

High Energy Fire

While Charged with Light, gain a bonus to weapon damage. Each defeated enemy consumes one stack of Charged with Light.

Stacks on Stacks

Stacks on Stacks

The player character gains an extra stack of Charged with Light for every stack they gain. This mod decreases the player’s recovery by 10.

A solid 4th choice is Protective Light (2 void)

When the player character is Charged with Light, they gain significant damage resistance when their shields are destroyed, consuming all stacks of Charged with Light. The more stacks consumed, the longer the damage resistance lasts.

Empowering Build:

Empowering builds instead of keeping 1-2 stacks, instead works to build a higher cap of Charges to empower a specific spender.

  • Charger: Blast Radius (3 Solar)
  • Raise charge cap: Supercharged (5 Solar)
  • Bonus Damage Spenders:
    • Swords (Lucent Blade - 4 Arc)
    • Sidearms (Surprise Attack - 5 Solar)
    • Super (Energy Converter - 4 Void)

So in summary, you always have Blast Radius & Protective Light. For Lion focused neutral game: Stacks on Stacks with High Energy Fire. For any other build, it’s raising the charge cap with Supercharged and then specific mod you want (sword, sidearm, super).

For a full in-depth discussion, check out this Charged with Light Guide from SunSun.