Refer to the Armor: Mods & Stats for detailed discussion of each option. Here will we put it all together.

This page will evaluate two things:

  • Non-Seasonal builds (choices from the first 3 armor slots)
  • Charged with Light (Season of Dawn (8) or Arrivals (11))

Non-Seasonal Builds

Head (any element):

  • Enhanced Aiming Perks or 2x Regular Aiming Perks
  • Stat Perk such as Mobility, Recovery, etc. (3-4 energy)

Void Gloves:

  • 1x Grenade Launcher loader (3 energy)
  • 1x HC Loader (3 energy) OR
  • 1x Sniper Loader (4 energy)
  • Stat Perk such as Mobility, Recovery, etc. (3-4 energy)

Ophidian Aspects (Solar/Arc):

Because Ophidians gives a +30 to handling and huge reload boosts, you get more bang for your buck with other perks for your grenades/melees.

  • Fastball (2 energy)
  • Enhanced Momentum Transfer (3 Solar energy) OR
  • Enhanced Impact Induction (5 Arc energy)
  • Stat Perk such as Mobility, Recovery, etc. (3-4 energy)

Chest (any element):

  • Unfliching of your kinetic’s choice

Boots with Primary Ammo Kinetic Weapon (any element):

With Chimera giving Quickdraw like boosts to handling, you don’t need Dexterity perks, really. Additionally, GL scavenger doesn’t work on Lion, since it takes Primary ammo. But honestly, there aren’t a lot of options left, so take a dexterity perk anyway.

  • Traction (3 energy)
  • Primary Weapon Dexterity (1-2 energy)
  • Stat Perk such as Mobility, Recovery, etc. (3-4 energy)

Boots with Special Ammo Kinetic Weapon (any element):

With Chimera giving Quickdraw like boosts to handling, you don’t need Dexterity perks, really. Additionally, GL scavenger doesn’t work on Lion, since it takes Primary ammo. So take a dexterity perk anyway.

  • Traction (3 energy)
  • Special Ammo Weapon Dexterity (2-4 energy)
  • Stat Perk such as Mobility, Recovery, etc. (3-4 energy)

Void Class Item

The only element and perk that has direct Lion synergy is Dire Artillery. If you don’t want to use Lion as your primary means of getting kills, then build however you would otherwise.

  • Dire Artillery x2 (3 energy x2)
  • Stat Perk such as Mobility, Recovery, etc. (3-4 energy)

Charged with Light Build (CwL)

Charged with Light is a really strong system that synergizes well with Lion. Unfortunately, it’s a bit obtuse.

Every CwL build has needs a builder to get charges, a spender to get the benefit and can have modifiers that give extra stacks or share charges with allies.

  • Builder (Green icon)
  • Spender (Yellow icon)
  • Modifier (White icon)

Standard Build

The Standard build is all about getting the 20% damage boost from High Energy Fire and keeping it up at all times.

Blast Radius

Blast Radius

Become Charged with Light by rapidly defeating multiple enemies with Grenade Launchers or Rocket Launchers. This mod’s effects stack with other copies of this mod.
High Energy Fire

High Energy Fire

While Charged with Light, gain a bonus to weapon damage. Each defeated enemy consumes one stack of Charged with Light.

Stacks on Stacks

Stacks on Stacks

The player character gains an extra stack of Charged with Light for every stack they gain. This mod decreases the player’s recovery by 10.

A solid 4th choice is Protective Light (2 void)

When the player character is Charged with Light, they gain significant damage resistance when their shields are destroyed, consuming all stacks of Charged with Light. The more stacks consumed, the longer the damage resistance lasts.

Empowering Build:

Empowering builds instead of keeping 1-2 stacks, instead works to build a higher cap of Charges to empower a specific spender.

  • Charger: Blast Radius (3 Solar)
  • Raise charge cap: Supercharged (5 Solar)
  • Bonus Damage Spenders:
    • Swords (Lucent Blade - 4 Arc)
    • Sidearms (Surprise Attack - 5 Solar)
    • Super (Energy Converter - 4 Void)

So in summary, you always have Blast Radius & Protective Light. For Lion focused neutral game: Stacks on Stacks with High Energy Fire. For any other build, it’s raising the charge cap with Supercharged and then specific mod you want (sword, sidearm, super).

For a full in-depth discussion, check out this Charged with Light Guide from SunSun.